There may be a number of obstacles in establishing such type of an environment, like limited-bandwidth links, latency in delivery of update information and heterogeneous platforms. The environment in which a distributed VR user is immersed is three-dimensional to the eye and ear.
Moving in the environment changes the user s visual and auditory perspective. Unlike a video conferencing system (where an attendee s screen shows other attendees in their own videoconferencing rooms), distributed VR users assemble in a virtual world – they are all seen, for example, seated together around a conference table in one room, or walking together in a virtual building.
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